![]() ![]() And Crisis Core has a lot of textures with transparency. But he says that both tools are built for RGB images, rather than RGBA images-the 'A' is the alpha channel used for transparency. After trying out the popular ESRGAN model, Qualls settled on Topaz AI, which is faster and better documented. Unfortunately, upscaling an entire game isn't as easy as feeding a bunch of jpgs to an AI and letting it work its magic.
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